Ganymede

Scrap Collecting Skirmish Tabletop Game Mule Development. After seeing some STUNNING 3d print .stl files solwyte and seeing many free wargame rulesets turnip28, I am going to try to create a skirmish wargame myself. The idea is sci-fi scrap collecting on Ganymede, one of Jupiter’s moons.I quickly designed a scrap collector mech (called a mule) …

AuntsAscending

Turnip28

There are a few parts I really like about Turnip28 MyMiniFactory Here are the first few images of my warband.I get that the idea is VERY dirty, and these are only KINDA dirty. I’m not sure if I will change that. Maybe these guys are the high elves of Swill. Gluing tufts of grass to …

Creature Updates

Major updates to this guy. I was having issues with the displacement around the eyes and the mouth. There were problem tiny polygons in these areas that were going crazy on certain morphs. The real problem was finding which morph caused them, as I have about 8 maps there that are animating ina and out …

Face Study in 3d

Old Project Reboot

So after looking over the work I did for the 2009 Don Quixote CGTALK myths and legends competition, I decided to update the zBrush sculpt for DonQ himself. I’d like to have time to be able to develop this further, The Steampunk penny farthing was a whole lot of fun to model, and is 80% …

Old Work

Thought I would share a couple screenshots of old WIP projects I worked on. As you may have guessed its very much a Work in Progress. It all started out as a joint venture for a CGTALK competition that I worked for months on with a  guy that pleaded for weeks for me to help …

First post, first creature

Once I got over the initial learning curve, the idea of adding ‘traits’ to motion curves of morph maps seemed to sit well in my head, and after reading the docs Kinect SDK:-http://msdn.microsoft.com/en-us/library/jj130970.aspx (ESPECIALLY the explanation of the animation units AU at the bottom of the page) I realized that the Kinect capture part of Nevron is basically a wrapper around the common outputs of the Kinect SDK.