So after looking over the work I did for the 2009 Don Quixote CGTALK myths and legends competition, I decided to update the zBrush sculpt for DonQ himself.
I’d like to have time to be able to develop this further, The Steampunk penny farthing was a whole lot of fun to model, and is 80% of the way there, so I think I may try to complete at least a couple of shots. maybe.
I spent an hour going over the mesh, re-doing the uv’s and with a fresh eye going over the facial sculpt. There are a couple of things that still need addressing, but I think from here the basic 5-6 morph targets to be able to set up a facial mocap rig should only take an evening or two.
The other motivation is that an alien head is easier to pull off, and I wanted to see how close a human head could get with tight time schedules.
Anyhow, here is the base head mesh. I don’t like the cheeks much, and the ears need attention. Lets see how far we can get in the allotted time !
*until I work out why wordpress is skewing the aspect ratio of my images, click on the image below to see what it should look like