Old Work

Thought I would share a couple screenshots of old WIP projects I worked on. As you may have guessed its very much a Work in Progress. It all started out as a joint venture for a CGTALK competition that I worked for months on with a  guy that pleaded for weeks for me to help …

First post, first creature

Once I got over the initial learning curve, the idea of adding ‘traits’ to motion curves of morph maps seemed to sit well in my head, and after reading the docs Kinect SDK:-http://msdn.microsoft.com/en-us/library/jj130970.aspx (ESPECIALLY the explanation of the animation units AU at the bottom of the page) I realized that the Kinect capture part of Nevron is basically a wrapper around the common outputs of the Kinect SDK.